using System;

namespace VRage.Game.Core
{
	/// <summary>
	/// Class initializing the (minimal) engine, setting the render properties based on the data.
	/// </summary>
	public class VRageCore : IDisposable
	{
		/// <summary>
		/// Initialize minimal engine.
		/// </summary>
		/// <param name="contentPath">Path to the game content.</param>
		public void Init(string contentPath)
		{
		}

		/// <summary>
		/// Dispose the resources, unload engine.
		/// </summary>
		public void Dispose()
		{
		}
	}
}
